Koucha ouji no himegimi online dating
The only indicator I really have (considering I tend to put one or three words too much, myself) is an instinctive feeling.
Language is pretty flexible; one can say a sentence in some numbers of different ordering of clauses, so even if the syntax may be right its semantics might not be, or vice-versa, though the latter is usually more easier to tell in my opinion.
Also, if you stumbled into any prologues or epilogues in my stories, chances are they are very, loosely related to the actual story. So basically: if you're interested in the story only, start from chapter two/chapter after prologue. From here on out, in this section, I am referring predominantly to feedback.
If you're interested in the End Dimension series, start from chapter one/prologue. The problem with both feedback and review is that they're completely opiniated.
For example, a story's conversion integrations, how well it translates game mechanics (or similar devices that just don't work in written format, and even some that do) to an entertaining story form.
For a real-world model, Percy Jackson and the Olympians series by Rick Riordan usually modernizes myths - Amazon the tribe into Amazon the company, the Lightning Bolt into a nuclear(ish) weapon, the Sea of Monsters into the Bermuda Triangle, etc..
It would be great if there really were as perfect people as dear Mary; but I believe I already addressed realisticness in a section above.Oh, and please note that I consider only the manga(s) canon, unless I say so. That is, what one person thinks is good and bad, another person might think is bad and good respectively.I, myself, don't read stories for the romance, or the drama, or the comedy (well, not mostly, anyways...), but instead I judge a story first by the both the complexity and completeness of its plot. Do all the threads that don't promise to be finished in a later installment? Do main problems get good enough to branch off into multiple problems? For a real-world example, Maximum Ride series by James Patterson is what I think is the way to go.The issue of realisticness doesn't end there, though; this is one of those things that apply to everything else as well.Description of an environment, plot holes, character build hiccups, and even just plain science; those thing you'll have to watch out for.